I'm a pipeline developer, which means that I write code and tools to make the lives of the artists here easier.
The coffee machine is definitely a big draw, and the kitchen is well stocked with premium breakfast cereals. Cookie Crisp has become something of a vice and I think I may have to give it up as a new years resolution. Aside from that, the relaxed, friendly culture means that I always come in looking forward to the day ahead.
I find a tricky problem hard to stop thinking about once I've started and working in any kind of software development gives me plenty of these to puzzle over. Pipeline perhaps isn't the most outwardly glamorous department of a VFX house to work in, but it's hard to understate the satisfaction you get from overcoming technical hurdles to make everyone's work faster and better.
At the moment I've been looking at streamlining the way we go about working on big car projects here at Saddington Baynes. This might not make much of a difference to the final renders, but should let us make many more of them, much faster!
I've worked at some big VFX studios before, and they're exciting; there's always a lot going on. But you lose the sense of community that you can find at smaller studios.
It's small enough that I feel as though I have time to get to know everyone, and it feels like everyone has a voice in the direction of the work we do.
I like the atmosphere here.
I'm a big fan of the configurator projects we take on, as they are big and challenging.
Saddington Baynes is quite a small studio and as such feels agile, able to take on a range of work. Writing code while keeping it flexible so it can easily be changed in the future for new projects is challenging, and exciting (I swear!)
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