Ben Hawkyard

Pipeline Developer

What do you do at SB?

I'm a pipeline developer, which means that I write code and tools to make the lives of the artists here easier.

Why do you love coming to work each day?

The coffee machine is definitely a big draw, and the kitchen is well stocked with premium breakfast cereals. Cookie Crisp has become something of a vice and I think I may have to give it up as a new years resolution. Aside from that, the relaxed, friendly culture means that I always come in looking forward to the day ahead.

What inspires you to do your job?

I find a tricky problem hard to stop thinking about once I've started and working in any kind of software development gives me plenty of these to puzzle over. Pipeline perhaps isn't the most outwardly glamorous department of a VFX house to work in, but it's hard to understate the satisfaction you get from overcoming technical hurdles to make everyone's work faster and better.

What have you enjoyed working on most recently?

At the moment I've been looking at streamlining the way we go about working on big car projects here at Saddington Baynes. This might not make much of a difference to the final renders, but should let us make many more of them, much faster!

How is SB different from other companies you have worked for?

I've worked at some big VFX studios before, and they're exciting; there's always a lot going on. But you lose the sense of community that you can find at smaller studios.

How does it feel to be part of SB?

It's small enough that I feel as though I have time to get to know everyone, and it feels like everyone has a voice in the direction of the work we do.

Describe the culture at SB.

I like the atmosphere here.

What is the most exciting thing about working at SB right now?

I'm a big fan of the configurator projects we take on, as they are big and challenging.

Favourite Project



Vector (4) Saddington Baynes is quite a small studio and as such feels agile, able to take on a range of work. Writing code while keeping it flexible so it can easily be changed in the future for new projects is challenging, and exciting (I swear!)

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